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| #include <iostream> #include <algorithm> #include <vector> #include <unordered_map> using namespace std;
struct node { int left, right, parent, depth; };
unordered_map<int, node> N;
int build(const vector<int>::iterator &preord_b, const vector<int>::iterator &preord_e, const vector<int>::iterator &inord_b, const vector<int>::iterator &inord_e, int parent, int depth) { if (preord_b == preord_e) return 0; int key = *preord_b; auto inord_mid = find(inord_b, inord_e, key); int left_len = inord_mid - inord_b; N[key].left = build(preord_b + 1, preord_b + 1 + left_len, inord_b, inord_mid, key, depth + 1); N[key].right = build(preord_b + 1 + left_len, preord_e, inord_mid + 1, inord_e, key, depth + 1); N[key].parent = parent; N[key].depth = depth; return key; }
int lca(int a, int b) { if (a == b) { return a; } else if (N[a].depth > N[b].depth) { return lca(N[a].parent, b); } else if (N[a].depth < N[b].depth) { return lca(N[b].parent, a); } return lca(N[a].parent, N[b].parent); }
int main() { int m; cin >> m; int n; cin >> n;
vector<int> inord(n), preord(n); for (int i = 0; i < n; i++) cin >> inord[i]; for (int i = 0; i < n; i++) cin >> preord[i];
int root = build(preord.begin(), preord.end(), inord.begin(), inord.end(), 0, 0);
for (int i = 0; i < m; i++) { int u, v; cin >> u >> v; bool e1 = (N.find(u) == N.end()); bool e2 = (N.find(v) == N.end());
if (e1 && e2) { cout << "ERROR: " << u << " and " << v << " are not found." << endl; continue; } else if (e1 || e2) { cout << "ERROR: " << (e1 ? u : v) << " is not found." << endl; continue; }
int a = lca(u, v); if (a == u || a == v) { cout << a << " is an ancestor of " << (a == u ? v : u) << "." << endl; } else { cout << "LCA of " << u << " and " << v << " is " << a << "." << endl; } }
return 0; }
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